Goddammit, now what?
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Possible reasons why this happens:
- An update was recently released that changed the game for the worse, causing long-time players to change their review.
- It's an early access title that's been abandoned by the developer, and is being justifiably review bombed as a result.
- It was recently included in a bundle, so there's a lot of new players who weren't interested enough to buy the game on its own, but played it after receiving it in the bundle and were unimpressed. I'd give this one the least weight, because often times those are players who just don't like the genre or went in with too-high expectations for a low budget game.
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Now you buy it and try it yourself, if you're interested. You can return the game if it's not too your liking after the first hour of play.
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Now you buy it and try it yourself, if you're interested. You can return the game if it's not too your liking after the first hour of play.
Its 2 hours of play or two weeks from purchase, whatever comes first. Pretty nice actually.
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Its 2 hours of play or two weeks from purchase, whatever comes first. Pretty nice actually.
I understand that they can’t let you play indefinitely before returning a game, but I find 2 hours very little to see if you like a game, especially for complex games.
Other games, like Rimworld or Cities: Skylines need some hours in before they make it obvious that they’re horrendously optimized or have otherwise questionable decisions (like imperfect pathfinding) that will annoy you.
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Possible reasons why this happens:
- An update was recently released that changed the game for the worse, causing long-time players to change their review.
- It's an early access title that's been abandoned by the developer, and is being justifiably review bombed as a result.
- It was recently included in a bundle, so there's a lot of new players who weren't interested enough to buy the game on its own, but played it after receiving it in the bundle and were unimpressed. I'd give this one the least weight, because often times those are players who just don't like the genre or went in with too-high expectations for a low budget game.
wrote last edited by [email protected]In the case of Oblivion Remastered (not the proper one, the Bethesda one) it seems closer to #2. It has very similar reviews to this screenshot. A lot of people were excited and happy to play it, but as time went on people found that the game was actually moderately bugged and has many progress breaking issues that the devs ignore. I'm assuming that Bethesda released this purely to undermine Skyblivion, but it's clear which dev team cares about what they produce. Side note, the absolute scumbags charge £50 for it. A remaster should never be above £20
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Possible reasons why this happens:
- An update was recently released that changed the game for the worse, causing long-time players to change their review.
- It's an early access title that's been abandoned by the developer, and is being justifiably review bombed as a result.
- It was recently included in a bundle, so there's a lot of new players who weren't interested enough to buy the game on its own, but played it after receiving it in the bundle and were unimpressed. I'd give this one the least weight, because often times those are players who just don't like the genre or went in with too-high expectations for a low budget game.
Don't forget, "Had recent thing happened that made waves in Internet circles and now people are buying the game to leave a negative review with less than an hour only because they are jumping on the review bomb band wagon and have FOMO for an 'event'."
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I understand that they can’t let you play indefinitely before returning a game, but I find 2 hours very little to see if you like a game, especially for complex games.
Other games, like Rimworld or Cities: Skylines need some hours in before they make it obvious that they’re horrendously optimized or have otherwise questionable decisions (like imperfect pathfinding) that will annoy you.
As I see these conditions are more geared towards letting players see how well their machine runs the game than letting them decide if they like the game or not.
Two hours should be enough to do some troubleshooting or deciding that it's not worth the hassle.
Then, of course you can also beat Sekiro and ask for refunds
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In the case of Oblivion Remastered (not the proper one, the Bethesda one) it seems closer to #2. It has very similar reviews to this screenshot. A lot of people were excited and happy to play it, but as time went on people found that the game was actually moderately bugged and has many progress breaking issues that the devs ignore. I'm assuming that Bethesda released this purely to undermine Skyblivion, but it's clear which dev team cares about what they produce. Side note, the absolute scumbags charge £50 for it. A remaster should never be above £20
Side note, the absolute scumbags charge £50
I was downvoted for pointing this out.
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Bad update or long term issues lasting over various updates. Honestly sounds like oblivion remastered.
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As I see these conditions are more geared towards letting players see how well their machine runs the game than letting them decide if they like the game or not.
Two hours should be enough to do some troubleshooting or deciding that it's not worth the hassle.
Then, of course you can also beat Sekiro and ask for refunds
Back in the day we could just buy the game on Friday, play it with your friends over the weekend and then return it to the store on Monday.
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This post did not contain any content.wrote last edited by [email protected]
I also hate it when changes to the game ruin it. Every time I have seen this happen there were changes to the game for the worse that are easy to confirm by looking at where the decline starts and checking out reviews shortly after.
Adding microtransactions, breaking the game, trying to enforce a 3rd party login requirement 3 months after the game was a massive success...
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I understand that they can’t let you play indefinitely before returning a game, but I find 2 hours very little to see if you like a game, especially for complex games.
Other games, like Rimworld or Cities: Skylines need some hours in before they make it obvious that they’re horrendously optimized or have otherwise questionable decisions (like imperfect pathfinding) that will annoy you.
My understanding of the refund system is that the 2hr/2 week rule is just for automatic no questions asked refunds. I think if the game turns out to be broken in some way you can still get it, you might just have to submit again.
That said, agree for just seeing if you like the game. The 2hr limit is kind of stressful. For any game with a slow start my willingness to give it a chance is pretty low.
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Just buy it and don't play it.
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In the case of Oblivion Remastered (not the proper one, the Bethesda one) it seems closer to #2. It has very similar reviews to this screenshot. A lot of people were excited and happy to play it, but as time went on people found that the game was actually moderately bugged and has many progress breaking issues that the devs ignore. I'm assuming that Bethesda released this purely to undermine Skyblivion, but it's clear which dev team cares about what they produce. Side note, the absolute scumbags charge £50 for it. A remaster should never be above £20
I really don't know what people expected with oblivion remastered tbh, its a Bethesda title of course it's broken
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As I see these conditions are more geared towards letting players see how well their machine runs the game than letting them decide if they like the game or not.
Two hours should be enough to do some troubleshooting or deciding that it's not worth the hassle.
Then, of course you can also beat Sekiro and ask for refunds
wrote last edited by [email protected]2 hours isn't enough to get past character creation, cutscenes, and the carefully controlled and optimized tutorial area, to get to see actual game performance (at least in most games)
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Possible reasons why this happens:
- An update was recently released that changed the game for the worse, causing long-time players to change their review.
- It's an early access title that's been abandoned by the developer, and is being justifiably review bombed as a result.
- It was recently included in a bundle, so there's a lot of new players who weren't interested enough to buy the game on its own, but played it after receiving it in the bundle and were unimpressed. I'd give this one the least weight, because often times those are players who just don't like the genre or went in with too-high expectations for a low budget game.
You forgot
An update was recently released that didnt change the game in a way some long-term players wanted, and they're angry they fell for hype from streamers and are taking it out on the devs instead.
Or, as we recently saw in helldivers
An update was recently released with a bad translation, and gave players an expectation they could do something that they couldn't, and it became politicized
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I understand that they can’t let you play indefinitely before returning a game, but I find 2 hours very little to see if you like a game, especially for complex games.
Other games, like Rimworld or Cities: Skylines need some hours in before they make it obvious that they’re horrendously optimized or have otherwise questionable decisions (like imperfect pathfinding) that will annoy you.
Some indie games only have a few hours of content. They don't want to get in a position where people can basically play complete indie games without the developers being paid for it.
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Just buy it and don't play it.
I'm in this comment and I don't like it.
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now what?
Don't buy it?